![]() ![]() The game continues until the deck runs out of cards. After a player's turn, she refills her hand to nine cards. When a player creates a qwirkle, she claims this set from the table. The point of this gameplay is to create qwirkles, that is, a set of six cards that contains either each symbol in a single color or each color in a single symbol. On her turn, she can move cards from one set to another, possibly using these cards with cards that she plays in order to create a new set. She can create a new set if she plays at least three cards or she can add her cards to existing sets (as long as she doesn't duplicate a color or symbol) or she can do both. When she plays, she can play as many cards as she likes as long as they share a color or symbol. On a turn, a player must add at least one card to the table if she can't, she draws nine new cards, shuffles her old hand into the deck, then plays. ![]() Players then take turns in clockwise order. For more scoring examples, refer to the Sample Game on the back of these instructions. Owir'e scored with 0B' kie scoleu shapes A six-point bonus is scored by the first player to run out of tiles. This game simulates a two player game with a computer and human player. A Qwirkle scores 12 points, six for the tiles in the line plus six bonus points. The reason I created this was because I was curious about how hard it would be to play against a greedy algorithm opponent. Nothing fancy (the UI is primitive at best). Whoever has the most cards in hand of one symbol or one color (but without duplicates) starts the game by laying these cards face up on the table as a set. A simple implementation of the board game Qwirkle. In more detail, players start with a hand of nine cards from the 108-card deck each card shows a colored symbol, with each of the six symbols appearing three times in each of the six colors. ![]() In terms of its gameplay, Qwirkle Cards plays somewhat like Rummikub, with players laying down cards/tiles from their hand onto the table and possibly moving things around to create new sets. ![]()
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